Poles can create dimples or bumps in a subdivided surface, they should be placed in flatter areas to hide them, and are best kept away from areas that deform. For examples and discussions, see BodyTopology, FaceTopology, Limb Topology, ShoulderTopology.Īvoid T-vertices, doubled faces, gaps, flipped faces, internal unseen faces, floating vertices, etc. Topology is the most important where the model has to deform the most: crotch/hips/butt, shoulders/armpits, mouth corners/cheeks, knees, elbows, hands/fingers. Vertices and edges need to be in certain places to give good bending/compressing/stretching when the model is skinned or morphed. Subdivision tends to highlight every deficiency in your technique.
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